Pliancy is an interesting interaction design concept to me since it’s an important element of affordances. (Recap: Affordances are characteristics that show us what an object is capable of, or what an action will do.) Pliancy is defined as: “bending readily; flexible; supple; adaptable.” That’s the real-world definition, not the IxD one, but it’s good enough. Pliancy can be observed in elements of an interface that are able to be manipulated or react to input.
Let's Discuss: Pliancy
Let's Discuss: Pliancy
Let's Discuss: Pliancy
Pliancy is an interesting interaction design concept to me since it’s an important element of affordances. (Recap: Affordances are characteristics that show us what an object is capable of, or what an action will do.) Pliancy is defined as: “bending readily; flexible; supple; adaptable.” That’s the real-world definition, not the IxD one, but it’s good enough. Pliancy can be observed in elements of an interface that are able to be manipulated or react to input.